DIGIC Pictures Interview (Sketchozine.com Vol.8 Animation Stories) /w M. Migdal & A. Quintini

Article Index August 31,2011 Comments

We have the pleasure of interviewing DIGIC PICTURES, to see what type of work they do, please see this trailer

MM: Hello Sketchoholics, I’m Marcin Migdal here with Arnaldo Quintini, today we are thrilled to chat with Eszter Bohus, who is representing one of today’s finest, coolest and award-winning digital production studios; Digic Pictures (DigicPictures.com). Digic was founded in 2002 in Budapest, Hungary and is part of Cinergi Interactive group, owned by Hungarian-born Hollywood producer Andy Vajna. After only 10 years Digic has established itself as one of the industry’s “must go to” studios. Digic is focused on 3d animation, asset creation for the video game industry and visual effects for feature film and advertising production. Their latest production; Assassin’s Creed 2 cinematic in association with Ubisoft Montreal is receiving high regards and accolades in the industry and with the fans of the video game. Welcome Eszter and thank you for taking the time to talk to us on behalf of MadArtists and Sketchoholics everywhere.
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MM: Now Eszter, Digic seems to be dominating Siggraph lately, winning award after award, what is it about Digic Pictures and its team that constantly shines above the rest?
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AQ: I remember playing Armies of Exigo that you guys worked on. The cinematics in that game were the first big project under the name of Black Hole Entertainment, what made the company decide to branch out and start Digic Pictures? And why the name "Digic"?
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MM: Unfortunately we couldn't speak to Alex S. Rabb, the CEO and producer. Can you offer some insight on the founders and the team that runs Digic and what it's like to work at your company?
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MM: Are there many competing studios or production houses in Hungary?
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MM: Out of all the projects that Digic has done, which are you all most proud of?
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AQ: Do the demands of your video game cinematic projects differ from feature film projects?
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AQ: As Marcin mentioned earlier, Digic’s latest cinematic for Ubisoft’s “Assassin’s Creed” has been winning loads of awards. How do you guys like working with Ubisoft?
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AQ: Tell us about the experience of working on Assassin's Creed cinematic, what were the deadlines like, Did you create all the models from scratch? How many people worked on the cinematic, how many animators and members worked on the project and for how long?
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AQ: Do you have creative freedom on your projects or is everything already mapped out for you by the client?
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MM: One of our Sketchoholic Members, Lucas Puryear wants to know "How close to the in game models do you attempt to mimic when doing cinematics, as to not throw off the game player experience?
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MM:  Most of our members and readers would like to know which software Digic uses in their day to day production?
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AQ: You also have a Motion Capture branch called Digic Motion. Could you tell us a little bit more about it?
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AQ: I was wondering, are there any studios in the industry you look up to?
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MM: Eszter, I’m sure that Digic has an extended client list. How do you pick your projects? Do you turn any down?
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MM: Being settled in Hungary, what’s the biggest advantage and drawback in working with clients in other parts of the world?
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MM: What is the coolest thing about working at Digic?
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MM: Your work is some of the most realistic stuff out there, completely immersive and cinematic, it’s like you’re creating “magic”. One of our members Davis Engel asks: “Can you get hired into a company like Digic with a stellar portfolio alone? Or do you absolutely MUST have industry experience?”
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AQ: Do you hire and offer international placements or internships?
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AQ: Does Digic offer full-time placements or mainly contract based positions?
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AQ: Does Digic allow their staff to telecommute or work from home?
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MM: Eszter, we’ve always told our animators that it’s about what you bring as an individual to each project and less about following trends, how does Digic feel about this statement?
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MM: What do you look for in a demo reel for potential hires? Is there any difference between what you look for in visual effects versus animation?
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MM: Do you think animators with formal training or education have an advantage over self-taught animators?
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AQ: Digic Pictures has roughly 50 employees… How will you evolve in the next few years? Any plans for a new branch within the company or maybe in North America?
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MM: What’s next for Digic, more games or more movies? Or even maybe both?
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MM: Thank you for chatting with us and allowing us to learn about your incredible company. I know I love watching your cinematics and I'm sure i can speak on behalf of our members and millions of fans all around the world when i say, keep making the magic!. We hope nothing but the best for DIGIC Pictures and every single member of your team. Thank you again Eszter for taking the time to chat with us. Please visit www.DigiPictures.com and scan our QR Codes in the book to see some of the incredible work Digic has produced and created.